Practical notes from Xalverionis on game design, prototyping, production planning, testing, and building better player experiences from concept to launch.
Browse GuidesTune input response, feedback, camera behavior, animation timing, sound cues, and visual impact.
Create rewards that support player goals instead of distracting from the main experience.
Build levels around learning, mastery, pacing, landmarks, and meaningful player choices.
Reduce performance issues through asset planning, profiling, batching, and smart visual scope.
Use internal tools to speed up balancing, content iteration, testing, and release preparation.
Organize bug reports, test passes, device checks, regression testing, and launch readiness.
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Santiago-based studio creating games and interactive experiences for global audiences.